


Oguz Ozpamuk
Animation | FX Artist
About
After two years of working with CAD-supported mechanical designs, I developed a passion for animation and visual effects. With around three years of experience in and motion design, I have been actively creating visual effects during this time. I frequently use software like Houdini, Cinema 4D, Effects, and 3Ds Max, along with render engines such as RedShift, Arnold and Octane. My simulation projects typically focus on particles, RND, cloth, pyro, and flip. Currently, I am investing in my render farm as a freelancer to efficiently produce high-quality content for my clients. Ultimately, I strive to deliver the most optimal and fastest results. I truly enjoy my work, and every piece I create is a form of art for me. I consider my business more of a hobby, and I appreciate you taking the time to read this.